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Thread Statistics | Show CCP posts - 3 post(s) |

Daemun Khanid
Sanctus Imperialis
186
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Posted - 2015.11.13 18:32:27 -
[1] - Quote
Posted this in another thread but see now that this is the official location. You MUST re implement the focus camera on overview selection feature. It is absolutely fundamental for dscanning.
Also the button placements need adjusted, with all the new buttons the cargo button obscures the percentage readouts for armor and structure.
On side notes, the new blue shade instead of red for dscan on the new system map is nice and is it just me or has the star field density been increased? The images for background stars just seem much denser now, maybe it's just my location on Sisi that has a different appearance than where I'm at on tranq but it seems considerably different from what I saw last time I logged on.
Daemun of Khanid
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Daemun Khanid
Sanctus Imperialis
187
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Posted - 2015.11.13 18:48:12 -
[2] - Quote
In regards to the difference in star field appearance, I also notice now that objects in space, distant nebula's particularly, are looking really blocky low res now when zoomed in on the ship, as if the background textures are closer than they should be or the new camera effect is zooming in on the back ground more than it used to. It seems like something with the way the new lens effect works makes the whole thing feel like I'm flying around in a textured sphere where some things are appearing MUCH closer in space than they should be.
In system X-70MU there's the large light blue nebula. As you pan the camera around it moves around and looks as if it is located right there in system but no matter how you move around the system you always appear to be the same distance from it. It's kinda unpleasantly distracting.
The FOV on the camera seems too narrow and is causing distortion towards the edges of the screen, the same kind of effect I get in games like Elite or World of Warships when I stretch the game across 3 monitors. It's not a pleasant visual effect.
Maybe this isn't something that has changed, and has just become more obvious with the way the new camera moves around?
NOPE, just checked back on Tranq. With the old camera the background starfield doesn't zoom in and out as you zoom the camera in and out. This is as it should be for objects far into the distance and creates the illusion of the vastness of space. On sisi however the new camera zooms in the entire star field as you change zoom which makes it visually obvious that you are sitting in a textured sphere and cause's the environment textures to look really low res and crappy.
-1 I highly disapprove, it's definetly NOT a good change to the camera.
Daemun of Khanid
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Daemun Khanid
Sanctus Imperialis
188
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Posted - 2015.11.14 04:33:51 -
[3] - Quote
Just to summarize here in the "official thread" what I've said much less coherently here and elsewhere in other threads...
The background maps (stars etc) should NOT be effected by the camera zoom. If you zoom in on an object thats 50 ft away the visual effect on objects 1 mile away are so minimal that you can't even tell the slightest difference. If I'm zooming in on a ship in space thats 1 km away I should absolutely NOT notice a visual effect on stars that are 10's of light years in the distance. When this happens it completely decimates the immersion and sense of scale/distance, makes the environment textures look horrible and the fact that it is simply physically and optically "wrong."
1. Fix what ever change you've made that is causing zoom on distant star field textures. 2. Give us an adjustable FOV so that ppl on wide screen and multi-monitor setups don't get such extreme distortion towards the screen edges. 3. Give back true center on ship and align to selected object control. 4. Rearrange all the buttons so that they aren't obscuring the readout percentages for hull and structure.
and call me a happy camper.
(And of course all the other changes that you've already said are in the works such as removing the transition between modes when using zoom, it just causes soooo many problems and is just entirely undesirable.)
All that said... yay for the hard work, interesting changes and new idea's in a game that's been active since '03. Although I'd really liked to have seen some new models for all these new ships instead of just recycled old ones with skins. Especially with the new skin system that essentially renders those "new" skins moot.
Daemun of Khanid
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Daemun Khanid
Sanctus Imperialis
192
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Posted - 2015.11.16 03:44:19 -
[4] - Quote
Bagrat Skalski wrote:From what I have seen these 3 camera modes should be like that (simple): 1 Default (drone cam): Camera that is like today on tranquility, no changes. Practical and informative. 3 Cinematic (drone cam): Aka drone first person. Camera with options to completely detach center of view, set new angle of view, vector and speed of movement of camera. More glitter but more complicated and less practical for situational avareness, more for nice pictures and views. 3 On ship camera: First person wiev, just like seen from camera on the front of the ship, with hotkeys or this round menu option to change view from back, sides up and down. Quote: It seems like something with the way the new lens effect works makes the whole thing feel like I'm flying around in a textured sphere You are. But its actually a box. That is why they need to stick to default field of view with defaut camera that is now on tranquility. It would also fix the "smeared" view with multi monitor setups.
Quite certainly aware of that. The point is, the old camera worked in such a way as to disguise that fact by not effecting backgrounds during normal camera zoom. The new camera fails to do so and as a result makes the textured sphere/box apparent and its due to more than FOV. With old camera you could achieve the same effect by holding the right mouse button. A "feature" that is usefull for getting an enlarged look at distant objects like carolines star. When it is applied to all cameras however it ruins the illusion.
Daemun of Khanid
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Daemun Khanid
Sanctus Imperialis
193
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Posted - 2015.11.17 01:07:50 -
[5] - Quote
CCP Burger wrote:Hey all, Thank you for your feedback! We just pushed an update to SiSi, here are the highlights
- The feature is OPT-IN now (settings > general settings > experimental features > try the new camera)
- Zooming doesnGÇÖt trigger state change
- Center button freak out has been fixed
- Camera sensitivity slider in settings (settings > graphics) (setting camera speed to fast will mimic the old camera)
Orbit (alt + 2)
- The ship center offset decreases the further you zoom out
- Zoom and rotate more responsive (still tweaking the number)
- WeGÇÖve re-implemented the track camera and mapped to shift+alt+left-click
Marquee
- Select: shift + left mouse
- Look-at: alt + left mouse
- Target: ctrl + left mouse
- Multi select, look at and target will hopefully make it in mid-December
Known issues
- In tactical; when looking-at objects outside look-at range multiple times, camera body moves out each time
- Warping in tactical is broken
We are hoping to push updates daily this week, so keep the feedback coming!
Any response from devs concerning zoom effecting the background starfield? I'd love to utilize the new camera for cinematic effect but with the zoom effect on starfield I won't touch these camera's with someone else's 10ft pole.
Daemun of Khanid
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Daemun Khanid
Sanctus Imperialis
193
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Posted - 2015.11.19 16:56:04 -
[6] - Quote
Sermin Enbur wrote:I'm not sure if this has been stated/asked already but here goes:
In Orbital Camera mode when you zoom in the FOV obviously goes down, because of this almost every Nebula looks pixelated/low res/blurry and this is only a 1080p monitor too. Are there any plans on redoing/sharpening/modifying/whatever nebulas? It simply looks weird, ugly and almost like something in the installation stage went wrong or something.
Has been pointed out a few times now by multiple people that the new cameras are effecting zoom on on the star field and causing things to become zoomed when they optically shouldnt be resulting in pixelated starfield textures but ccp haven't responded on the subject. If this goes live I'll be more than a little annoyed. Its just bad qa or a flat out refusal to listen to feedback. Ppl on live who haven't tested on sisi will not be happy with a visual downgrade.
Daemun of Khanid
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Daemun Khanid
Sanctus Imperialis
195
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Posted - 2015.11.21 02:08:13 -
[7] - Quote
Out of curiosity why has this thread been UN-stickied? I hope for the love of god its not because your about to put this on live because from what we've seen so far its no where near ready for prime time. Making it optional is fine and dandy but putting something on tranq that is half a$$ and unfinished just makes ccp look bad. I understand they want to introduce new cool stuff and these new camera's will be nice WHEN they are ready but that is not even remotely the current case and theres been more than enough feedback from ppl here to make that obvious without sending it live and holding buckets out for all the tears.
Daemun of Khanid
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Daemun Khanid
Sanctus Imperialis
200
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Posted - 2015.11.23 09:00:13 -
[8] - Quote
Just got home and tried the new camera again... yup still completely borked. Other than testing all of the things that don't work properly there was absolutely no desire to use it and switched immediately back to old camera.
None of the shortcuts seem to do anything other than flash a box on the screen and put the words "tracking camera" in the selected item window. The view itself never changes.
As others have mentioned, warping to a bm causes the camera to freeze and you have to switch to another camera and back again.
Zooming in still zooms in the distant starfield WAY too much and makes the background stars/nebula's look horribly stretched and pixelated and also destroys the sense of distance at a much larger scale than looking at a station. As I've mentioned before it makes "the box" incredibly obvious.
Orbit camera is way too far off center on a moving ship and it's just annoying.
You succeeded in giving a more dramatic sense of scale when close to large objects like stations but you've done it at the expense of any kind of actual camera functionality. All of this just to make citadels look more impressive???
PLZ don't put this on live in this state.
On a positive note, you did at least move all the extra new buttons so they don't overlap the text for armor and structure percentages....yay.... 
Daemun of Khanid
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